S.T.A.L.K.E.R.: Clear Sky

Publisher: Deep Silver

S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch, Clear Sky runs great and as you would expect it to.

Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.

We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.

Gigabyte ATI Radeon HD 4770 512MB  S.T.A.L.K.E.R.: Clear Sky Gigabyte ATI Radeon HD 4770 512MB  S.T.A.L.K.E.R.: Clear Sky Gigabyte ATI Radeon HD 4770 512MB  S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

1,280 x 1,024 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTS 250 512MB
  • ATi Radeon HD 4850 512MB
  • Gigabyte ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800 GT 512MB
  • XFX GeForce 9600 GSO XXX Edition 384MB
  • ATI Radeon HD 4830 512MB
    • 41.3
    • 29.0
    • 30.7
    • 22.0
    • 30.5
    • 21.0
    • 30.3
    • 21.0
    • 27.2
    • 22.0
    • 24.5
    • 12.0
    • 22.3
    • 15.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

1,680 x 1,050 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTS 250 512MB
  • ATi Radeon HD 4850 512MB
  • Gigabyte ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800 GT 512MB
  • ATI Radeon HD 4830 512MB
  • XFX GeForce 9600 GSO XXX Edition 384MB
    • 36.5
    • 28.0
    • 25.1
    • 13.0
    • 24.6
    • 12.0
    • 24.3
    • 13.0
    • 21.3
    • 16.0
    • 17.7
    • 12.0
    • 16.1
    • 10.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

1,920 x 1,200 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTS 250 512MB
  • ATi Radeon HD 4850 512MB
  • Gigabyte ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4830 512MB
  • Nvidia GeForce 9800 GT 512MB
  • XFX GeForce 9600 GSO XXX Edition 384MB
    • 31.0
    • 24.0
    • 21.6
    • 12.0
    • 21.5
    • 10.0
    • 21.4
    • 10.0
    • 17.7
    • 11.0
    • 16.9
    • 13.0
    • 14.0
    • 8.0
0
5
10
15
20
25
30
35
Frames Per Second
  • Average
  • Minimum

Again, we see that the reference GPU behind the performance numbers performs the same on the Gigabyte as it does on the reference Radeon HD 4770. The differences between the two cards are negligible.
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